Phần bổ sung thêm:
Archer
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HP: 1.8*lev + .3*str + 2.1*hea
MP: .6*lev + 2.2*spi
STM: 2.3*lev + .5*str + spi + .5*tal + 1.4*hea + 80
DEF: 1.4*lev + .25*tal + .5*agi
ABS: .1*lev + def/100 + str/40 + tal/40 + 1
HPR: 0
MPR: lev/125 + spi/100 + hea/200
STMR: 0
MINFIST: int(str/200) + int((tal+agi)/50) + 3
MAXFIST: int(str/200) + int((tal+agi)/45) + 4
MINRANGE: int((str+tal)/40) + int(weapMin*(1+(agi/130 + int((weapMin+weapMax)/16) + 2 + CWB(BOW, lev/6)
MAXRANGE: int((str+tal)/40) + int(weapMax*(1+(agi/130 + 4 + CWB(BOW, lev/6)
MINMELEE: int((tal+agi)/45) + int(weapMin*(1+(str/150 + int((weapMin+weapMax)/16) + 2
MAXMELEE: int((tal+agi)/45) + int(weapMax*(1+(str/150 + 4
MAXWAND: 0
AR: 1.9*lev + 1.5*tal + 3.1*agi
SPD: 1.4 + lev/150 + tal/150 + hea/150
WL: 3*lev + 2*str + 1.5*hea + 60
Atalanta
-------------
HP: 2.1*lev + .6*str + 2.2*hea - 5
MP: .9*lev + 2.7*spi
STM: 2.3*lev + .5*str + spi + .5*tal + 1.4*hea + 80
DEF: 1.4*lev + .25*tal + .5*agi
ABS: .1*lev + def/100 + str/40 + tal/40 + 1
HPR: 0
MPR: lev/125 + spi/100 + hea/200
STMR: 0
MINFIST: int(str/200) + int((tal+agi)/50) + 3
MAXFIST: int(str/200) + int((tal+agi)/45) + 4
MINRANGE: int((str+tal)/40) + int(weapMin*(1+(agi/130 + int((weapMin+weapMax)/16) + 2 + CWB(JAVELIN, lev/6)
MAXRANGE: int((str+tal)/40) + int(weapMax*(1+(agi/130 + 4 + CWB(JAVELIN, lev/6)
MINMELEE: int((tal+agi)/45) + int(weapMin*(1+(str/150 + int((weapMin+weapMax)/16) + 2
MAXMELEE: int((tal+agi)/45) + int(weapMax*(1+(str/150 + 4
MINWAND: 0
MAXWAND: 0
AR: 1.9*lev + 1.5*tal + 3.1*agi
SPD: 1.4 + lev/150 + tal/150 + hea/150
WL: 3*lev + 2*str + 1.5*hea + 60
Fighter
-------------
HP: 2.1*lev + .8*str + 2.4*hea - 10
MP: .6*lev + 2.2*spi
STM: 2.3*lev + .5*str + spi + .5*tal + 1.4*hea + 80
DEF: 1.4*lev + .25*tal + .5*agi
ABS: .1*lev + def/100 + str/40 + tal/40 + 1
HPR: 0
MPR: lev/125 + spi/100 + hea/200
STMR: 0
MINFIST: int(str/130) + int((tal+agi)/40) + 3
MAXFIST: int(str/130) + int((tal+agi)/35) + 4
MINRANGE: int((str+tal)/50) + int(weapMin*(1+(agi/190 + int((weapMin+weapMax)/16) + 2
MAXRANGE: int((str+tal)/50) + int(weapMax*(1+(agi/190 + 4
MINMELEE: int((tal+agi)/40) + int(weapMin*(1+(str/130 + int((weapMin+weapMax)/16) + 2 + CWB(AXE, lev/6)
MAXMELEE: int((tal+agi)/40) + int(weapMax*(1+(str/130 + 4 + CWB(AXE, lev/6)
MINWAND: 0
MAXWAND: 0
AR: 1.9*lev + 1.5*tal + 3.1*agi
SPD: 1.4 + lev/150 + tal/150 + hea/150
WL: 3*lev + 2*str + 1.5*hea + 60
Knight
-------------
HP: 2.1*lev + .6*str + 2.2*hea - 5
MP: .9*lev + 2.7*spi
STM: 2.3*lev + .5*str + spi + .5*tal + 1.4*hea + 80
DEF: 1.4*lev + .25*tal + .5*agi
ABS: .1*lev + def/100 + str/40 + tal/40 + 1
HPR: 0
MPR: lev/125 + spi/100 + hea/200
STMR: 0
MINFIST: int(str/130) + int((tal+agi)/40) + 3
MAXFIST: int(str/130) + int((tal+agi)/35) + 4
MINRANGE: int((str+tal)/50) + int(weapMin*(1+(agi/190 + int((weapMin+weapMax)/16) + 2
MAXRANGE: int((str+tal)/50) + int(weapMax*(1+(agi/190 + 4
MINMELEE: int((tal+agi)/40) + int(weapMin*(1+(str/130 + int((weapMin+weapMax)/16) + 2 + CWB(SWORD, lev/6)
MAXMELEE: int((tal+agi)/40) + int(weapMax*(1+(str/130 + 4 + CWB(SWORD, lev/6)
MINWAND: 0
MAXWAND: 0
AR: 1.9*lev + 1.5*tal + 3.1*agi
SPD: 1.4 + lev/150 + tal/150 + hea/150
WL: 3*lev + 2*str + 1.5*hea + 60
Magician
-------------
HP: 1.5*lev + 1.9*hea
MP: 1.2*lev + 3.6*spi
STM: 2.3*lev + .5*str + spi + .5*tal + 1.4*hea + 80
DEF: 1.4*lev + .25*tal + .5*agi
ABS: .1*lev + def/100 + str/40 + tal/40 + 1
HPR: 0
MPR: lev/125 + spi/100 + hea/200
STMR: 0
MINFIST: int(str/200) + int((tal+agi)/50) + 3
MAXFIST: int(str/200) + int((tal+agi)/45) + 4
MINRANGE: 0
MAXRANGE: 0
MINMELEE: 0
MAXMELEE: 0
MINWAND: int(tal/30) + int(weapMin*(1+(spi/150 + int((weapMin+weapMax)/16) + 2 + CWB(WAND, lev/6)
MAXWAND: int(tal/30) + int(weapMax*(1+(spi/150 + 4 + CWB(WAND, lev/6)
AR: 1.9*lev + 1.5*tal + 3.1*agi
SPD: 1.4 + lev/150 + tal/150 + hea/150
WL: 3*lev + 2*str + 1.5*hea + 60
Mechanician
-------------
HP: 2.1*lev + .6*str + 2.2*hea - 5
MP: .9*lev + 2.7*spi
STM: 2.3*lev + .5*str + spi + .5*tal + 1.4*hea + 80
DEF: 1.4*lev + .25*tal + .5*agi
ABS: .1*lev + def/100 + str/40 + tal/40 + 1
HPR: 0
MPR: lev/125 + spi/100 + hea/200
STMR: 0
MINFIST: int(str/130) + int((tal+agi)/40) + 3
MAXFIST: int(str/130) + int((tal+agi)/35) + 4
MINRANGE: int((str+tal)/50) + int(weapMin*(1+(agi/190 + int((weapMin+weapMax)/16) + 2 + CWB(MECH, lev/6)
MAXRANGE: int((str+tal)/50) + int(weapMax*(1+(agi/190 + 4 + CWB(MECH, lev/6)
MINMELEE: int((tal+agi)/45) + int(weapMin*(1+(str/150 + int((weapMin+weapMax)/16) + 2 + CWB(MECH, lev/6)
MAXMELEE: int((tal+agi)/45) + int(weapMax*(1+(str/150 + 4 + CWB(MECH, lev/6)
MINWAND: 0
MAXWAND: 0
AR: 1.9*lev + 1.5*tal + 3.1*agi
SPD: 1.4 + lev/150 + tal/150 + hea/150
WL: 3*lev + 2*str + 1.5*hea + 60
Pikeman
-------------
HP: 2.1*lev + .8*str + 2.4*hea - 10
MP: .6*lev + 2.2*spi
STM: 2.3*lev + .5*str + spi + .5*tal + 1.4*hea + 80
DEF: 1.4*lev + .25*tal + .5*agi
ABS: .1*lev + def/100 + str/40 + tal/40 + 1
HPR: 0
MPR: lev/125 + spi/100 + hea/200
STMR: 0
MINFIST: int(str/130) + int((tal+agi)/40) + 3
MAXFIST: int(str/130) + int((tal+agi)/35) + 4
MINRANGE: int((str+tal)/50) + int(weapMin*(1+(agi/190 + int((weapMin+weapMax)/16) + 2
MAXRANGE: int((str+tal)/50) + int(weapMax*(1+(agi/190 + 4
MINMELEE: int((tal+agi)/40) + int(weapMin*(1+(str/130 + int((weapMin+weapMax)/16) + 2 + CWB(PIKE, lev/6)
MAXMELEE: int((tal+agi)/40) + int(weapMax*(1+(str/130 + 4 + CWB(PIKE, lev/6)
MINWAND: 0
MAXWAND: 0
AR: 1.9*lev + 1.5*tal + 3.1*agi
SPD: 1.4 + lev/150 + tal/150 + hea/150
WL: 3*lev + 2*str + 1.5*hea + 60
Priestess
-------------
HP: 1.5*lev + 2.1*hea
MP: 1.2*lev + 3.6*spi - .001
STM: 2.3*lev + .5*str + spi + .5*tal + 1.4*hea + 80
DEF: 1.4*lev + .25*tal + .5*agi
ABS: .1*lev + def/100 + str/40 + tal/40 + 1
HPR: 0
MPR: lev/125 + spi/100 + hea/200
STMR: 0
MINFIST: int(str/200) + int((tal+agi)/50) + 3
MAXFIST: int(str/200) + int((tal+agi)/45) + 4
MINRANGE: 0
MAXRANGE: 0
MINMELEE: 0
MAXMELEE: 0
MINWAND: int(tal/50) + int(weapMin*(1+(spi/180 + int((weapMin+weapMax)/16) + 2 + CWB(WAND, lev/6)
MAXWAND: int(tal/50) + int(weapMax*(1+(spi/180 + 4 + CWB(WAND, lev/6)
AR: 1.9*lev + 1.5*tal + 3.1*agi
SPD: 1.4 + lev/150 + tal/150 + hea/150
WL: 3*lev + 2*str + 1.5*hea + 60
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Ai cần thêm công thức thì báo em nhé, em sẵn sàng phục vụ mọi người chu đáo + nhiệt tình (trừ những cái khó quá)